Knights Retinue

Choice of Warriors

Paladin's Retinue must include a minimum of three models. You have 500 gold crowns to recruit your initial warband (and 50 more for knight equipment - see below)). The maximum number of warriors in a warband may never exceed 12.

Heroes

Paladin
Knights retinue must have one Paladin to lead it - no more, no less.
Questing Knights
Knights retinue may include up to two Questing knights
Knights Errant
Knights retinue may include up to two Knights Errant

Henchmen

Squires
Knights retinue may include some squires (see below)
Men-at-Arms
Knights retinue may include any number of Men-at-Arms
Lučištníci
Knights retinue may include up to seven bowmen

Starting Experience

Available Hired Swords

Honorable knights tend to disdain mercenaries. Exceptions you may hire consist of bard (who raises maximum number of your warband by 1), any non-dark elf and Damsel of the Lady (see below).

Special rules

Knight styles

Every knight is trained to fight. Usually the fight happens in a saddle of a warhorse, but, considering topology of Mordheim and inaptitude of horses for urban combat, foot combat specialists often join the retinue as well. Every knight is automatically expert in one of following combat styles (you make the choice when hiring the knight and can not change it later):

Great weapon expert
Knight starts with Strongman skill and gets +1A when fighting with a great weapon.
Morning star expert
Knight gets +1A when fighting with a morning star. Further, he does not tire during a combat, so he retains the +1S bonus, given by morning star, for all the combat.
Mounted combat expert
Knight gets +1A, if fighting mounted with spear, lance or sword. Further, he does not count as a large target.

All knights have Rider skill. Knights retinue may include as many horses as knights.

Knight equipment

During warband creation, you have 50 gc more. However, these money can only be used to buy knightly equipment (i.e. such, that is available to knights, but not to men-at-arms or bowmen; a horse is also equipment).

Peasants have no honour

If, in a beginning of turn, you have no knight on a table, your warband automatically routs even if standard rules would not require a test.

Disdain

Bretonnians never use blackpowder weapons, because they consider them unhonourable.

The Peasants Duty

Knights are trained to lead lowborn folk to battle. Bowmen and men-at-arms may use Ld of any knight within 6", not only warband leader.

Peasant Hero

If man-at-arms or bowman rolls "The lad's got talent", he may become a hero and choose from combat, strenght and speed skills (for man-at-arms) or shooting and speed (for bowman).

Blessing of the Lady

Before battle, the knights retinue may pray to the Lady of the Lake. In that case, it automatically starts last, regardless scenario rules. Then, after successful Ld test, the warband gains protection of the Lady according to rules for original Bretonnian warband.

Knights retinue equipment list

Knights retinue selects its equipment from following lists:

Knights equipment
Close combat weapons Armour 
Dagger2 zl.Helmet10 gc
Mace3 gcLight armour20 gc
Axe5 gcHeavy armour50 gc
Sword5 gcShield5 gc
Great Weapon15 gcBarding30 gc
Morning star15 gcMiscellaneous 
Spear10 gcHorse40 gc
Lance20 gcWarhorse80 gc
Missile Weapons   
None   
Squires equipment
Close combat weapons Missile weapons 
Dagger2 gcBow10 gc
Mace3 gcLongbow15 gc
Axe5 gcArmour 
Sword10 gcHelmet10 gc
Great Weapon15 gcLight Armour20 gc
Morning star15 gcHeavy Armour50 gc
Spear10 gcShield5 gc
Man-at-Arms equipment
Close combat weapons Missile weapons 
Dagger2 gcLight crossbow20 gc
Palice3 gcArmour 
Axe5 gcShield5 gc
Spear10 gcHelmet10 gc
Halberd10 gcLight Armour20 gc
Bowman equipment
Close combat weapons Missile weapons 
Dagger2 gcBow10 gc
Palice3 gcLongbow15 gc
Axe5 gcArmour 
Spear10 gcShield5 gc
  Helmet10 gc
  Light Armour20 gc

Knight Retinue Skill Table

Knight Retinue Skill Table
 CombatShootingStrengthAcademicSpeedSpecial
Paladin× ××××
Questing knight× × ××
Knight Errant  × × 

Heroes

1 Paladin

80 gc to hire
Paladin
MWSBSSTWIALd
443441418

Weapons and Armour

Paladin chooses equipment from Knights equipment table.

Special rules

Leader
Models within 6" of Leader may use his Ld instead of theirs.
Knights Virtue
A Paladin is a chivalrous warrior who is superior to ordinary warriors. He will never panic and break from combat and so does not have to pass a Leadership test for being all alone.

0-2 Questing Knights

50 gc to hire
Questing knight
MWSBSSTWIALd
443431417

Weapons and Armour

Questing knight chooses equipment from Knights equipment table.

Special Rules

Knights Virtue
A Questing Knight is a chivalrous warrior who is superior to ordinary warriors. He will never panic and break from combat and so does not have to pass a Leadership test for being all alone.

0-2 Knights Errant

30 gc to hire
Knight Errant
MWSBSSTWIALd
433331317

Weapons and Armour

Knight Errant chooses equipment from Knights equipment table.

Special Rules

Knights Virtue
A Knight Errant is a chivalrous warrior who is superior to ordinary warriors. He will never panic and break from combat and so does not have to pass a Leadership test for being all alone.

Henchmen

Hired in groups of 1 - 5 members.

0-6 Squires

20 gc to hire
Squire
MWSBSSTWIALd
422331317

Weapons and Armour

Squires choose equipment from Squire equipment table.

Special rules

Escort
Number of squires must not be higher then number of knights. You may hire squires to groups as usual, but every squire must serve to one knight. No knight may have more then one squire. If a knight of higher position does not have a squire, knight of lower position must not have one as well. Squires do not count against maximum number of warband members and do not count when selling treasures. If a knight dies, leaving an orphaned squire, you have to attach the squire to another knight or get a new knight for him immediately, otherwise he leaves the warband. If a knight does not participate in battle, neither does his squire.
Liege protection
If a knight was sent Out of Action, but his squire not, treat rolls of 36 (Robbed), 61 (Captured) and 65 (Sold to the Pits) as a Full Recovery. In case of roll 11-15 (Dead), squire at least saved equipment of his liege. Delete the knight's roster entry as usual, but you do not lose his equipment.
Born for Glory
If a squire rolls "The lad's got talent" and becomes a hero, he gets knighted to Knight Errant - don't roll for his advances. Instead, he learns a knight style of your choice and from now on he counts as a knight. This advance allows you to exceed maximum number of Knights Errant. However, there is still maximum of 6 heroes.

Men-at-Arms

25 gc to hire
Man-at-Arms
MWSBSSTWIALd
433331316

Weapons and Armour

Men-at-Arms chooses equipment from Men-at-Arms equipment table.

0-7 Bowmen

20 gc to hire
Bowman
MWSBSSTWIALd
433331315

Weapons and Armour

Bowmen chooses equipment from Bowmen equipment table.

Special Equipment

Barding

(Rare 10)

Barding is a special armour for horses. Barded horse adds +2 to armour save instead of usual +1. Further, a barded horse, which is sent Out of Action, only dies on roll of 1.

Light crossbow

A crossbow with range 24", only available for Bretonnian warband for 20 gc.

Knights Retinue Special Skills

Bretonnian knights may use the following skill list instead of the standard skill lists.

Virtue of Valour

A Knight strives for proving his valour by killing a dangerous foe. He is immune to fear and can reroll to-hit and to-wound rolls against large targets (excluding riders), vampires and posessed.

Virtue of Noble Disdain

A knight hates all enemies armed with shooting weapons.

Virtue of Purity

If the Knights Retinue prays for blessing of the Lady, this knight has it granted. He gets the protection even if you fail the Ld test.

Virtue of Impetuousness

A knight may add +D3 to his charge range.

Armour training

This knight is so skilled in using his armour, that he is immune to penalties associated with wearing heavy armour and shield, and armour ignoring critical hits only reduce his armour save by 1.