Paladin's Retinue must include a minimum of three models. You have 500 gold crowns to recruit your initial warband (and 50 more for knight equipment - see below)). The maximum number of warriors in a warband may never exceed 12.
Honorable knights tend to disdain mercenaries. Exceptions you may hire consist of bard (who raises maximum number of your warband by 1), any non-dark elf and Damsel of the Lady (see below).
Every knight is trained to fight. Usually the fight happens in a saddle of a warhorse, but, considering topology of Mordheim and inaptitude of horses for urban combat, foot combat specialists often join the retinue as well. Every knight is automatically expert in one of following combat styles (you make the choice when hiring the knight and can not change it later):
All knights have Rider skill. Knights retinue may include as many horses as knights.
During warband creation, you have 50 gc more. However, these money can only be used to buy knightly equipment (i.e. such, that is available to knights, but not to men-at-arms or bowmen; a horse is also equipment).
If, in a beginning of turn, you have no knight on a table, your warband automatically routs even if standard rules would not require a test.
Bretonnians never use blackpowder weapons, because they consider them unhonourable.
Knights are trained to lead lowborn folk to battle. Bowmen and men-at-arms may use Ld of any knight within 6", not only warband leader.
If man-at-arms or bowman rolls "The lad's got talent", he may become a hero and choose from combat, strenght and speed skills (for man-at-arms) or shooting and speed (for bowman).
Before battle, the knights retinue may pray to the Lady of the Lake. In that case, it automatically starts last, regardless scenario rules. Then, after successful Ld test, the warband gains protection of the Lady according to rules for original Bretonnian warband.
Knights retinue selects its equipment from following lists:
| Close combat weapons | Armour | ||
| Dagger | 2 zl. | Helmet | 10 gc |
| Mace | 3 gc | Light armour | 20 gc |
| Axe | 5 gc | Heavy armour | 50 gc |
| Sword | 5 gc | Shield | 5 gc |
| Great Weapon | 15 gc | Barding | 30 gc |
| Morning star | 15 gc | Miscellaneous | |
| Spear | 10 gc | Horse | 40 gc |
| Lance | 20 gc | Warhorse | 80 gc |
| Missile Weapons | |||
| None |
| Close combat weapons | Missile weapons | ||
| Dagger | 2 gc | Bow | 10 gc |
| Mace | 3 gc | Longbow | 15 gc |
| Axe | 5 gc | Armour | |
| Sword | 10 gc | Helmet | 10 gc |
| Great Weapon | 15 gc | Light Armour | 20 gc |
| Morning star | 15 gc | Heavy Armour | 50 gc |
| Spear | 10 gc | Shield | 5 gc |
| Close combat weapons | Missile weapons | ||
| Dagger | 2 gc | Light crossbow | 20 gc |
| Palice | 3 gc | Armour | |
| Axe | 5 gc | Shield | 5 gc |
| Spear | 10 gc | Helmet | 10 gc |
| Halberd | 10 gc | Light Armour | 20 gc |
| Close combat weapons | Missile weapons | ||
| Dagger | 2 gc | Bow | 10 gc |
| Palice | 3 gc | Longbow | 15 gc |
| Axe | 5 gc | Armour | |
| Spear | 10 gc | Shield | 5 gc |
| Helmet | 10 gc | ||
| Light Armour | 20 gc |
| Combat | Shooting | Strength | Academic | Speed | Special | |
| Paladin | × | × | × | × | × | |
| Questing knight | × | × | × | × | ||
| Knight Errant | × | × |
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 4 | 3 | 4 | 4 | 1 | 4 | 1 | 8 |
Paladin chooses equipment from Knights equipment table.
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 7 |
Questing knight chooses equipment from Knights equipment table.
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Knight Errant chooses equipment from Knights equipment table.
Hired in groups of 1 - 5 members.
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 |
Squires choose equipment from Squire equipment table.
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Men-at-Arms chooses equipment from Men-at-Arms equipment table.
| M | WS | BS | S | T | W | I | A | Ld |
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Bowmen chooses equipment from Bowmen equipment table.
Barding is a special armour for horses. Barded horse adds +2 to armour save instead of usual +1. Further, a barded horse, which is sent Out of Action, only dies on roll of 1.
A crossbow with range 24", only available for Bretonnian warband for 20 gc.
Bretonnian knights may use the following skill list instead of the standard skill lists.
A Knight strives for proving his valour by killing a dangerous foe. He is immune to fear and can reroll to-hit and to-wound rolls against large targets (excluding riders), vampires and posessed.
A knight hates all enemies armed with shooting weapons.
If the Knights Retinue prays for blessing of the Lady, this knight has it granted. He gets the protection even if you fail the Ld test.
A knight may add +D3 to his charge range.
This knight is so skilled in using his armour, that he is immune to penalties associated with wearing heavy armour and shield, and armour ignoring critical hits only reduce his armour save by 1.